The Gee principle that kept coming up throughout my Video Game experience was Pleasantly Frustrating. You can see in the above photo that my first attempt was being Venice. I was becoming increasingly frustrated because of multiple conflicts. I had Milan and their Allies putting Venice under siege, and as you can see in the bottom right corner, I was running low on money. I was straight up not having a good time. Gee argued that the new challenges should “… at the outer edge of, but within, their ‘regime of competence’ (Gee 36).” I felt that my initial attempt was difficult because I was at the epicenter of all the action, and the tutorial did not prepare me for that. Gee believes in games presenting well-ordered problems, which are like a walk in a pathed garden (Gee 35). Unfortunately for me, my experience was like walking through rose bushes. My takeaway from this experience: I must try the game and discover the challenges before introducing it to my students. If I were to use this game, I think it would be helpful to create a sheet of “tips”–what to focus on, which country to start with, etc. This would allow students to make their own decisions but also have the tip sheet to reference.